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Shadow Hills Manor is a first-person horror experience that blends elements of psychological horror with puzzle-solving. The gameplay involves exploring eerie environments, solving puzzles, and uncovering the narrative through exploration and interaction with the haunted household. Where sound design tells the story of psychological horror occurring in the household. Made entirely in Unreal Engine 5 and Wwise for sound design implementation.
Journey through the stars and protect the Dyson Sphere from enemy spaceships. But beware of the Dyson Sphere's gravitational pull. Crafted and implemented all audio design and musical components, as part of the 20 Second Game Jam challenge. The objective was to produce complex sound effects that remained engaging within a 20-second game without becoming monotonous. This was achieved through captivating sound design and technical audio integration.
You are a cyborg, who has escaped containment and musch reach the extraction zone before time runs out. Utilized Wwise and Unreal Engine 4 to create and implement all sound design for this fun project from Unreal Engine's asset store. showcasing my expertise in innovative technical execution for an immersive audio journey.
Collaboration with headroll Studio in creating and implementing all sound effects for the Annual Christmas Game Jam 2023. Taking on the role as Technical Sound Designer. The challenge was to create a simple and calm gameplay where the player can immerse into the silent night of Christmas.
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